The littleBits Gizmos & Gadgets Kit, 2nd Edition is the ultimate invention toolbox. It transforms screen-time addiction into a passion for hands-on inventing, problem-solving and creativity. It’s the first littleBits Kit for young inventors that allows them to build inventions and control them with a tilt, shake or tap of their smart device. The kit is bursting with motors, wheels, lights, servos – everything needed to spark creativity and fun. Start with instructions to build fun DIY games, cars, gadgets and more. Then your young maker can use his or her smart device’s camera, display, touch screen, and gyroscope to make them do tricks. Create a car and let the phone do the steering. Or a caterpillar that crawls with the tap of a tablet. Your child will start inventing the minute the box is opened. The kit comes with 13 electronic building blocks, instructions for 16 inventions, and all the accessories and tools needed to unleash the inventor within. The 2nd Edition includes the Bluetooth Low Energy (BLE) Bit, giving your young inventor the power to control the inventions in ways never before possible from any compatible smart device. littleBits is the New York-based hardware startup that is on a mission to empower everyone to create inventions, large and small, with its innovative platform of easy-to-use electronic building blocks. The company’s innovative building blocks snap together with magnets to allow anyone to build, invent, and prototype with electronics independent of age, gender, and technical background. From classrooms to homes, littleBits is driving excitement for invention-based learning through invention challenges and in-classroom curriculum. The company is also dedicated to successfully bridging the gender gap with its gender-neutral platform, inspiring young girls and young boys to unleash their creativity and embrace STEAM (Science, Technology, Engineering, Art and Mathematics) through the invention cycle. littleBits is being used by more than 15,000 educators across the world as an engaging tool for making STEAM more accessible to all students and preparing them for the jobs that haven’t been invented yet.